Link to play the game: //scratch.mit.edu/projects/embed/175587959/?autostart=false
Scratch is a procedural designed game. The procedure is that you are give a program a series of commands, you run it, and it executes it for you. The series of commands varies across different programs available, but the concept is pretty much the same: you, the creator, now can demand a program to execute your idea in any variation you want, with as many iterations and options. Once established, you can even take a step back and let the program create for you (i.e., installing a procedurally designed animation where the characters are moving in real time according the coding.) Is it possible to design a project where no moment gets repeated?
We did some straight forward practice exercises in class and was assigned our first hw – to design a game with two characters. I decided play with some old photos from home and recreated a typical evening by the beach, in which I would occasionally see ground squirrels scurry by. The background photos are mine, and I photoshopped squirrels and the cherry tomoato from the web. The squirrel’s motions can be a little fussy … bear with it. The goal – get as many cherries as you can!
Game updated as of 10/4/17.